
Most common warlock build that uses Pororoca Shoes to easily reach 100% mdef piercing, while gaining access to a very powerful, spammable single target nuke in Water Ball. Each cast uses 4 elemental orbs in any order, the … Harder of the 2 to get due to no naturally spawning monsters dropping it. if you'll get Tetra Vortex it will consume almost all of your skill points. Gives a large boost to matk and the hp/sp drain is negligible in party settings. The total cost of the rune path will increase to 258 Gold Medals and 118,050 Contribution Points. Intense Telekinesis makes Soul Expansion very powerful, enabling a WL to easily kill Ghost elemental mobs. Increases magical damage on XXX race targets by 10%. Before I start, I just want to say what a blessing it is to be in this server as I've learned a lot of skills and tactics in WOE and meet new 'friendly'(See what I … Dozens of classes, hundreds of weapons and armors, tons of different skill load outs to customize your character to your play-style and truly you are in control of your game destiny Best card for end game as most of the bosses there fall under one or both these categories. End game mobs have high mdef, without mdef piercing the build is dead. Gives alot of matk when over refined and gives up to 50% bonus damage to bosses when equipped with Celine's Brooch (1). Increases fire property magical damage by 3%. However note that it takes considerably more M.Atk to be able to farm efficiently with Chain Lightning. Best, most ridiculously over priced, lower headgear in game. A very good card that gets you to 80% Mdef piercing vs bosses. Reduces damage taken from normal monster by 25%. Tetra Vortex requires you to have summoned all four of the Element Balls: Fire Ball, Water Ball, Lightning Ball and Stone Ball before casting or the skill will fail. To further versatility, take up Stave Crasher. Slotted shield that gives int and stuns attackers at a chance. There are several gears available to help Fire Locs not only spam their beloved, The final build I'll be talking about in this guide is the Neutral/Ghost Loc. Best shield for damage boosting purposes. 2h version of the above, aim to get the same enchants. Otherwise, its a nice card to combo with the normal kiel card to get close no after cast. Enables skill cast cannot be interrupted (except during WoE). Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail. It deals Wind Element magic damage and can hit multiple enemies. Main stat for your damage, and also helps in cast times. Effective vs undead which is common in end game instances, One of the best ghost killers for endgame next to soul reaper. Targets struck by Tetra Vortex will receive one status effect from Burning, Freezing, Stun, and Bleeding status ailments. Decent starter card for your accessory slot. Another decent card for those starting out. A good shield for survivability purposes. A good slotted shield for defensive purposes.

Note that the % redux is calculated at the end of the formula, you can't reduce it yo 0 with this card. With the Racing(WL) Lv3 on Racing Cap(Warlock) (1) reduces the cd of Jack Frost, which now further increase the damage of Frost Misty. Thus, high-INT characters currently recover less SP over time than their pre-renewal counterparts.Low chance of gaining 3% of the damage inflicted to an enemy as SP. Note: Prior to renewal, modifiers were applied as the final step in the calculations. Finally, if INT is at least 120, +4 and another +1 for every 2 INT above 120.

Then +1 for every 100 SP and +1 for every 6 INT. SPR = Math.floor( SPR * (1 + SPR_MOD * 0.01) ) īase value of 1. See also: Increase SP Recovery, Spiritual Cadence Calculations var SPR = 1 Being in a fort owned by the player's guild doubles SP regen. SP regen happens every 4 seconds while sitting and every 8 seconds while standing or walking. This page has been marked as being in need of links ( Item/ Monster/ Map) to a Database.
