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Extruding a mask in zbrush 4
Extruding a mask in zbrush 4







  1. Extruding a mask in zbrush 4 how to#
  2. Extruding a mask in zbrush 4 series#

If you need thickness you can always extrude the geometry later on. I usually like to make clothing with no thickness because it is easier to adjust. Once you have made the mask you want to extract from the selection - Tool > SubTool > Extract - which creates a new SubTool. You need to make a mask of the chosen areas by selecting the mask (Tool > Masking) and holding down Ctrl while painting the area you want, in this case the leg area. To make the clothes you need to extract the shapes you want from character's geometry. Getting the proportions and shapes right can be a time consuming processĬreating clothing is actually a relatively simple, especially as we have clean geometry. If the concept is very sketchy you can work out and modify the details much better in 3D. You need to keep experimenting to find the best proportions and shapes for your character. I find that this phase of the modeling takes a long time and sometimes seems like it is never finished. Where ever you need more geometry just use the ZModeler tool to insert a new Edge Loop (see previous step), you don't need to worry too much about detail at this point. You will mainly need to use the Move brush as well as the Standard brush a few times. When you have a base mesh that you are happy with it is time to start breaking up the hard edges and try to get the right proportion of the model. Some areas need extra geometry, especially if they are areas that move Step 04: Break the hard edges In the ZModeler if you want to change the parameters of the faces you can go under the face, press space and choose what you want the face parameter to be you can do exactly the same for edges or points, depending on what you need to work with. Whenever you need to add more geometry to your mesh you can insert an Edge Loop using the ZModeler panel. Make sure that you make the right Edge Loops, especially in the areas where the greatest distortion happens such as the shoulders, elbows and knees, as well as the face.īuilding up the basic geometry of the character by adding new polygons and extruding new shapes Use this process to make the rest of the body. Then use the QMesh Action to pull out the neck (ZModeler > QMesh), the QMesh Action is very useful because it gives you the ability to extrude, remove or move blocks of polygons to name a few of it functions.

Extruding a mask in zbrush 4 series#

Let's start with the head open the ZModeler panel and select the Inset Action, which generates new polygons within the selected face or group of faces, to make the Edge Loop (an Edge Loop is basically a series of edges that are connected and go completely around an object back to the start point). With the primitive (cube) and the background image in the right place, you are ready to start creating the base mesh for your character. It is easy to import your concept to the background of the work area Step 03: ZModeler My character concept acts as the reference If you want to see the image in front of your model you need to enable Front. Once it has been imported you can scale it, move it horizontally and vertically, and even rotate it if you wish. To do this you need to make sure that the floor is on the Z axis - go to the Draw menu > Front-Back and import your concept. I find it useful to place the concept in the background to make the work easier because it helps to keep the proportions of the model how I want them. It is important to have a concept to act as a guide for any project. Starting with a cube Step 02: Concept as reference For this tutorial we'll start with a cube with a resolution of 2x2x2 each of the x/y/z points are set to 2. Then, you should go to the Tool > Initialize here you can choose if you want a cube or a sphere and choose the resolution of it. To begin, we need to drag any primitive - could be any tool that is available in the ZBrush palette - by using the Make PolyMesh3D button. You can buy ZBrush from the Pixologic website. We will look at building up a character from a primitive base using ZModeler, right through to the clothing and little details.

Extruding a mask in zbrush 4 how to#

This part will take you right to the start and show you how to create an appealing character from scratch. Welcome to part one of the Know the Basics: ZBrush tutorial series. Ricardo Manso teaches the must-know basics for any beginner starting ZBrush.









Extruding a mask in zbrush 4